Accreditation:
EQF7
MaltaSwitzerlandWisconsinCaliforniaWashington
Workload:
2250 hours | 90 ECTS
Tuition cost:
2,400 USD

Master of Science in Computer Science: Software Engineering

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Kind
Degree
Area
Computer & Mathematical Science
Mode
Fully Online
Language
English
Student education requirement
Undergraduate (Bachelor’s)
Standard length
18 months
Standard delivery length
18 months
Certificates
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\ Overview

The course teaches students comprehensive and specialised subjects in computer science; it teaches students cutting-edge engineering skills to solve real-world problems using computational thinking and tools. Most of this program is the case (or) project-based where students learn by solving real-world problems end to end. This program has core courses that focus on computational thinking and problem solving from first principles. The core courses are followed by specialization courses that teach various aspects of building real-world systems. This is followed by more advanced courses that focus on research-level topics, which cover state-of-the-art methods. The program also has a capstone project at the end, wherein students can either work on building end-to-end solutions to real-world problems (or) work on a research topic. The program also focuses on teaching the students the “ability to learn” so that they can be lifelong learners constantly upgrading their skills. Students can choose from a spectrum of courses to specialize in a specific sub-area of Computer Science like Artificial Intelligence and Machine Learning, Cloud and Full Stack Development, etc.

Target Audience

-  Ages 19-30, 31-65, 65+
  • Target Group

    • This course is designed for individuals who wish to enhance their knowledge of computer science and its various applications used in different fields of employment. It is designed for those that will have responsibility for planning, organizing, and directing technological operations. In all cases, the target group should be prepared to pursue substantial academic studies. Students must qualify for the course of study by entrance application. A prior computer science degree is not required; however the course does assume technical aptitude; and it targets students with finance, engineering, or STEM training or professional experience.

  • Mode of attendance

    • Online/Blended Learning

  • Structure of the programme - Please note that this structure may be subject to change based on faculty expertise and evolving academic best practices. This flexibility ensures we can provide the most up-to-date and effective learning experience for our students.The Master of Science in Computer Science combines asynchronous components (lecture videos, readings, and assignments) and synchronous meetings attended by students and a teacher during a video call. Asynchronous components support the schedule of students from diverse work-life situations, and synchronous meetings provide accountability and motivation for students. Students have direct access to their teacher and their peers at all times through the use of direct message and group chat; teachers are also able to initiate voice and video calls with students outside the regularly scheduled synchronous sessions. Modules are offered continuously on a publicly advertised schedule consisting of cohort sequences designed to accommodate adult students at different paces. Although there are few formal prerequisites identified throughout the programme, enrollment in courses depends on advisement from Woolf faculty and staff.The degree has 3 tiers: The first tier is required for all students, who must take 15 ECTS. In the second tier, students must select 45 ECTS from elective tiers. Under the guidance of the Academic Staff at Woolf, students may either select exclusively from one specialization track (in which case they will earn that specialization), or they may mix tracks (in which case they will finish without a specialization). Tier Three may be completed in two different ways: a) by completing a 30ECTS Advanced Applied Computer Science capstone project, or b) by completing a 10 ECTS Applied Computer Science project and 20 ECTS of electives from the program.

  • Grading System

    • Scale: 0-100 points

    • Components: 60% of the mark derives from the average of the assignments, and 40% of the mark derives from the cumulative examination

    • Passing requirement: minimum of 60% overall

  • Dates of Next Intake

    • Rolling admission

  • Pass rates

    • 2023 pass rates will be publicised in the next cycle, contingent upon ensuring sufficient student data for anonymization.

  • Identity Malta’s VISA requirement for third country nationals: https://www.identitymalta.com/unit/central-visa-unit/

    • Passing requirement: minimum of 60% overall

  • Dates of Next Intake

    • Rolling admission

  • Pass rates

125 hours | 5 ECTS
Introduction to Problem-Solving Techniques: Part 1
125 hours | 5 ECTS
Relational Databases
125 hours | 5 ECTS
Introduction to Computer Programming: Part 1
125 hours | 5 ECTS
Design and Analysis of Algorithms
125 hours | 5 ECTS
Data Structures
125 hours | 5 ECTS
Product Management for Software Engineers
125 hours | 5 ECTS
Distributed Systems with High-Level System Design
125 hours | 5 ECTS
Practical Software Engineering
125 hours | 5 ECTS
Low-Level Design and Design Patterns
125 hours | 5 ECTS
Computer Systems and Their Fundamentals
125 hours | 5 ECTS
Advanced Algorithms
125 hours | 5 ECTS
Back End Development
125 hours | 5 ECTS
Front End Development
125 hours | 5 ECTS
Front End UI/UX Development
125 hours | 5 ECTS
JavaScript
125 hours | 5 ECTS
Advanced Back End Development
125 hours | 5 ECTS
NoSQL Cloud Datastores
125 hours | 5 ECTS
Design Patterns
125 hours | 5 ECTS
System Design
250 hours | 10 ECTS
Applied Computer Science Project
125 hours | 5 ECTS
Career Strategies and Soft Skills for IT Professionals
125 hours | 5 ECTS
Product Management for Software Engineers
125 hours | 5 ECTS
Distributed Systems with High-Level System Design
125 hours | 5 ECTS
Practical Software Engineering
125 hours | 5 ECTS
Low-Level Design and Design Patterns
125 hours | 5 ECTS
Computer Systems and Their Fundamentals
125 hours | 5 ECTS
Advanced Algorithms
125 hours | 5 ECTS
Back End Development
125 hours | 5 ECTS
Front End Development

\ Intended learning outcomes

Knowledge
Knowledge acquired by the learner at the end of the course:
- Define and explain key software development life cycle (SDLC) models and their associated methodologies - Identify and compare different software design patterns and their appropriate application scenarios - Analyze the trade-offs between different software testing techniques and evaluate their effectiveness
Skills
Skills acquired by the learner at the end of the course:
- Design and implement software modules adhering to object-oriented programming principles and best practices - Write effective unit tests to identify and debug software defects - Utilize version control systems to manage code changes effectively and collaborate within a development team
Competencies
Competencies acquired by the learner at the end of the course:
- Architect and design a software system considering scalability, maintainability, and security requirements - Evaluate the suitability of different software development methodologies for a specific project and recommend the most appropriate approach - Implement independently a software project using appropriate tools and technologies, managing the entire development lifecycle

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